Create your content once in Realtime Studio and export real native apps for all mobile and desktop platforms, and web content that run in any modern browser without additional plug-ins.
Realtime Studio is based on Uno, the world's first hybrid GPU and CPU programming language. Uno makes real-time 2D and 3D graphics the new norm for user experiences of across all platforms.
Outracks Realtime Studio is a streamlined development environment for the new Uno programming language with a real-time 2D/3D scene editor and animation suite.
Drag, drop, customize, animate and export live web content or apps. In minutes.
Realtime Studio is ready for any creative visual process. Design fluid web animations, mobile apps that stand out in the marketplace, or create fullblown games and 3D simulations.
Uno is the world's first hybrid graphics engine and compiler, designed ground-up for a new generation of GPU-driven user experiences.
Uno enables programming the GPU and CPU from the same language, taking painful programming plumbing and platform-specific APIs out of the equation. Uno looks and feels like C# slimmed down to its essentials to make it truly portable and independent.
Uno makes stunning visual 2D and 3D effects and massively parallell technology easier and more fun to develop, improves reusability and allows composition through visual authoring tools. This means specialist programmer expertise is no longer required to leverage the full potential of today's powerful devices.
Outracks was founded by a group of programmers driven by a shared passion for creating awesome visuals. Most of us discovered at a very young age that computer programming and real-time graphics offered endless possibilities for creativity.
For over a decade we have worked on a wide range of projects spanning from games to demos, user interfaces, compilers and GPU design.
Outracks Technologies is the culmination of many years of research, head-scratching and (really) hard work. We set out to find a new and permanent solution to some fundamental problems with modern graphics programming.
We strongly believe that tools should not get in the way of productivity, and that real-time graphics should be the norm - not the exception.
The result is Uno - the world's first hybrid graphics engine and compiler. Finally a compiler that knows graphics and is the GPUs best friend.
Uno is the infrastructure of the visual content tools of the future, giving all creators access to the full potential of modern devices, across all platforms.
Address: Øvre Slottsgate 4, 0157 Oslo, Norway
Phone : +47 911 36 168
Email : firstname.lastname@example.org